let me hear your voice tonight (
alexseanchai) wrote2021-07-29 02:28 pm
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I am almost positive that OrbitalMechanics.info would do the thing I want if I could figure out how. I'm having trouble figuring out how. Also finding more easily usable things that do the thing I want.
I want to put in launch latitude, longitude, timestamp, and velocity/acceleration/something. And then I want to see what the earth looks like from that which is launched, how far that has traveled from the launch site, and what altitude that's now at, at T plus various numbers of seconds. Surely this is not a rare enough desire that nothing on the internet exists to save me from the math of trying to work it out myself!
I want to put in launch latitude, longitude, timestamp, and velocity/acceleration/something. And then I want to see what the earth looks like from that which is launched, how far that has traveled from the launch site, and what altitude that's now at, at T plus various numbers of seconds. Surely this is not a rare enough desire that nothing on the internet exists to save me from the math of trying to work it out myself!
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Will keep poking.
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Radial is outward away from the earth.
Normal is along the axis the rocket's current orbit is going around (a.k.a. in the direction of the orbital angular momentum)
Then tangential is the third direction perpendicular to both of those, which I think works out to be in the direction the rocket is going.
Apologies if you got this already. It's interesting seeing how my physics degree does and doesn't help here.
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No, I think this is actually ok -- dt ought to be the simulated timestep, Δt if they weren't using calculus notation. So it's calculating a point every 0.203 seconds, and it will do points t = 0, t = 0.203, t = 0.406, t = 0.609, etc, with 0.203 seconds in between each point. That's also why the dt values aren't going up: they're the distance between calculated times, not the amount of time that's passed.
What the (x1), (x10), (x100) buttons seem to do is change the rate of time in the simulation. When you click them the timestep changes, and the earth spins faster.
But I think that means the simulation isn't giving you a number for how long it takes to get to a particular position. If x1 means the actual rate of time, though, and x1000 means 1000x faster, you might be able to actually time it with a stopwatch and get the time that way. I'm not sure if the simulation knows it on the backend or if it isn't bothering to calculate it, but it definitely doesn't seem to be sharing it.
The other thing I think I might have figured out is that the m on the acceleration graph (along the x-axis) might be minutes? So then you're programming in which burns should happen and when they should start. If you put them all at 1m or something nothing happens at first. And if you speed up time it goes past them a lot faster. So I think the x-axis is time -- the m's confused me, because I couldn't think of any reason they would be meters.
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(Which the impulse calculator, if also fed mass of 75 kg, tells me is a force of 120 kN, which is to say somewhat less than the 130 kN thrust of an F100 jet engine. Where Shadowmoth fucked up here is, he thought his sentimonster was gonna propel Astro Chat to a destination of Shadowmoth's choice at jet speeds, but that's not what he had the sentimonster do. An F100 jet engine, all by its lonesome, is about 1500 kg, and then there's the rest of the plane. Chat lives through this without serious injury other than that which makes my plot go, because his spacesuit is magic and I said so.)
Direction I want to fiddle with until it's appropriately dramatic, but right now I'm thinking west-ish, as a compromise between Shadowmoth's target of somewhere in the English Channel, Astro Chat fighting the thing, and my wanting to shoot Astro Chat toward the sun so that screws up radio astronomy means of trying to locate him. (Launch is from somewhere in the stratosphere above Paris, during the afternoon.)
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Getting to escape velocity in 7 seconds is very very unsafe.
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And just a note, since that Omnicalculator doesn't seem to be doing anything fancy: you can easily repeat their calculation by using the Google searchbar to divide velocity by time. For instance, to get my 16 m/s/s value for the space shuttle I literally typed "8000 m/s / 8 min" into the searchbar. Google is usually pretty good handling mismatched units.
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so if I suppose Astro Chat, in wrestling with the sentimonster propulsion, disconnects its ability to take commands in the first few seconds (canon has an easy way to do this) but doesn't actually get it off of him, and then it's at least most of a minute before Shadowmoth realizes letting the sentimonster jetpack run away with Astro Chat is a bad idea and destroys the jetpack—except the displacement calculator says that's 336 km and the draw a circle around a point gizmo says that's well past the point at which Hawkmoth concluded the akuma in "Startrain" was outside his range—
but actually that gives us another fascinating character note, doesn't it, if his actual range when something he cares about is at stake is substantially larger than his range when it's merely his son and a few hundred more people he's endangering…
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https://gizmodo.com/why-the-human-body-cant-handle-heavy-acceleration-1640491171
(Includes a case of a guy surviving 45g for 5 seconds unharmed, and talks about 9g the way the uncited Wikipedia quote talks about 19g.)
NASA technical memo: https://ntrs.nasa.gov/api/citations/19930020462/downloads/19930020462.pdf
The most interesting ones for you are probably what it calls +Gz, accelerating upwards headfirst, and +Gx, accelerating forwards. For +Gz, they describe progressive blackout after 5 s at 4.5-6 Gz, and "microtrauma" that include scrotal hematomas, vertical compression fractures in vertebrae, cardiac arrhythmia. For +Gx, there are problems with breathing and circulation that get worse beyond +12 Gx. (But the air is probably magically provided anyway?)
Nonhuman bodies probably have different responses to up vs forward, but the dependence on the direction is probably a lot of why different sources list such wildly different numbers.
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the air is magically provided, yes
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I think you're right about getting hit in the stomach being reasonably safe and kind of plausible. Note that negative Gx is slightly different from positive Gx in the NASA article, but my impression is that the body basically handles it similarly, we just don't have as much data because we don't do it as much, since pilots like to see where they're going. It doesn't sound like Chat is piloting so that's less of an issue.
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and either sort of Gx is being figured with a pilot seat and harness in place, which the magic suit is sort of replacing here but sort of not
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Yeah. But I feel like it's probably safe to assume that the effects of the magic are more protective than a fancy chair, harness, and acceleration suit would be.
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A student asked me in class a few weeks ago why the Earth doesn't collapse under its own gravity, and I said, because the rocks and stuff in it hold all the outside parts up. I really appreciate the point one of the commenters makes about the mass of the pastry(?) -- I think at the very least, it's going to have trouble retaining that oblong shape for long without much structural integrity.
There's also the problem where the Earth is in orbit at an absurd speed. But maybe the pastry is in an identical orbit around the sun? Except that the Earth is right there so they're probably going to screw up each other's orbits in really scary ways.
It's probably a good thing that no one has thought too much about this...
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and if Miraculous Cure reset the Earth's orbit in "Stormy Weather 2" then of course it could make sure there's no lasting effects on the Earth's or Moon's orbits from "Dearest Family"
so
(I haven't poked at the science of "Stormy Weather 2" because it annoys me)
I'm just like, all that work to make sure zero to escape velocity without dying of excess G-force was halfway plausible, the characterization inherent in spreading that over sixty seconds (making Shadowmoth's choice not to call it off very much an active choice) instead of like six, and. this. 😹🙀
(if I set the story before this episode, then at least no one knows zero to ridic speed to zero in five minutes flat, for an average speed over those five minutes of 30x escape velocity, is within safe parameters for him. so everybody still gets to panic about him launching into orbit. and that cuts way down on rewriting. but also bars me from playing with anything from this episode or chronologically later ones, unless it's stuff like "that episode occurs on this character's parents' 25th anniversary" that would be true/known without the events of that episode actually occurring.)
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(I mean, you're not wrong, not at all wrong, it's just)
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For example, random internet search says the human femur can support 26 kN: https://phys.libretexts.org/Bookshelves/Conceptual_Physics/Book%3A_Body_Physics_-_Motion_to_Metabolism_(Davis)/07%3A_Strength_and_Elasticity_of_the_Body/7.01%3A_Strength_of_Human_Bones. That's what's called "ultimate strength" the max force before it fails.
120 kN is on that scale but clearly well beyond the force needed to destroy that bone. Other bones are presumably similar. Again, not really about biology: a block of inanimate chalk would do similarly badly.
I guess the magic suit might be somehow distributing proportional bits of the applied force individually to every atom in Chat's body? That seems like a thing magic could maybe do, but it seems like a much more delicate operation than just shielding.
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But that's trivial, physics-wise, all it has to do is hold you up by pushing up on you.
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