alexseanchai: Katsuki Yuuri wearing a blue jacket and his glasses and holding a poodle, in front of the asexual pride flag with a rainbow heart inset. (Default)
let me hear your voice tonight ([personal profile] alexseanchai) wrote2021-07-29 02:28 pm

(no subject)

I am almost positive that OrbitalMechanics.info would do the thing I want if I could figure out how. I'm having trouble figuring out how. Also finding more easily usable things that do the thing I want.

I want to put in launch latitude, longitude, timestamp, and velocity/acceleration/something. And then I want to see what the earth looks like from that which is launched, how far that has traveled from the launch site, and what altitude that's now at, at T plus various numbers of seconds. Surely this is not a rare enough desire that nothing on the internet exists to save me from the math of trying to work it out myself!
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-29 10:40 pm (UTC)(link)
Hmm, I haven't played with this at all before today, but I don't think it's letting you edit anything other than initial coordinates and components of acceleration (or equivalent as "burn paraemeters"). Timestamp and initial velocity don't seem to be parameters — the initial velocity you're starting with is the velocity of the surface of the earth at those coordinates, and you're starting at rest on the surface.
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-29 10:48 pm (UTC)(link)
The way you edit acceleration is WEIRD, I'm trying to figure it out. Basically, you click that pen nib icon to make the table with tabs "radial Δv/t", "normal Δv/t", and "tangential Δv/t" show up. And then to add components to acceleration you click "add point" and it makes a point show up at (0,0) that you can drag to where you want it to be. The y-coordinate of the points is clearly an acceleration, but I'm confused about the x-coordinate. And also confused about the directions: radial is clearly up away from the center of the earth; I think normal is perpendicular to the trajectory arc, to make it turn; and then tangential is whatever the third direction is? I'd like tangential to be along the surface of the earth but I don't think that's how ? help defines it.

Will keep poking.
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-29 11:02 pm (UTC)(link)
Ok I think I get the directions now -- thinking about orbital planes helped make sense of the directions.

Radial is outward away from the earth.
Normal is along the axis the rocket's current orbit is going around (a.k.a. in the direction of the orbital angular momentum)
Then tangential is the third direction perpendicular to both of those, which I think works out to be in the direction the rocket is going.

Apologies if you got this already. It's interesting seeing how my physics degree does and doesn't help here.
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-31 11:07 am (UTC)(link)

No, I think this is actually ok -- dt ought to be the simulated timestep, Δt if they weren't using calculus notation. So it's calculating a point every 0.203 seconds, and it will do points t = 0, t = 0.203, t = 0.406, t = 0.609, etc, with 0.203 seconds in between each point. That's also why the dt values aren't going up: they're the distance between calculated times, not the amount of time that's passed.

What the (x1), (x10), (x100) buttons seem to do is change the rate of time in the simulation. When you click them the timestep changes, and the earth spins faster.

But I think that means the simulation isn't giving you a number for how long it takes to get to a particular position. If x1 means the actual rate of time, though, and x1000 means 1000x faster, you might be able to actually time it with a stopwatch and get the time that way. I'm not sure if the simulation knows it on the backend or if it isn't bothering to calculate it, but it definitely doesn't seem to be sharing it.

The other thing I think I might have figured out is that the m on the acceleration graph (along the x-axis) might be minutes? So then you're programming in which burns should happen and when they should start. If you put them all at 1m or something nothing happens at first. And if you speed up time it goes past them a lot faster. So I think the x-axis is time -- the m's confused me, because I couldn't think of any reason they would be meters.

Edited 2021-07-31 11:08 (UTC)
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-29 10:50 pm (UTC)(link)
You may already know this but I think ascending node might be the launch angle? Sort of? https://en.wikipedia.org/wiki/Longitude_of_the_ascending_node
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-29 10:57 pm (UTC)(link)
Do you have acceleration values to plug in, or is it worth trying to figure out if there's a database of values from actual launches that we could plug in?
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-29 11:21 pm (UTC)(link)
Direction-wise, I think you get a slight advantage from launching east-ish rather than west-ish — because the earth spins west to east (sun rises in the east and sets in the west) you can use the 400+ m/s (depending on latitude) of the earth's rotation towards your launch speed. Assuming I'm interpreting your description correctly.
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-29 11:25 pm (UTC)(link)
I have no idea what the biological specifications of Astro Chat are like, but that kind of acceleration is well above "you'll black out" and may pulverize bone. (What that threshold is is exactly the kind of gory number I should know to tell teenagers but I don't actually know.) Google is telling me the space shuttle goes from 0 to 8000 m/s in 8.5 minutes but that only works out to about 16 m/s/s.

Getting to escape velocity in 7 seconds is very very unsafe.
Edited 2021-07-29 23:26 (UTC)
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-29 11:36 pm (UTC)(link)
Gotcha. I can't argue with magic because I have no idea what the rules are, but if you want to keep people who know physics from getting too confused it might be good to try to stick to safe accelerations. My high school textbooks always talk about accelerations above 3g (3 x 19.8 m/s/s) causing fighter pilots to black out — if you were engineering this for humans who weren't encased in magic suits, you'd probably pick a target acceleration (2g?), then adjust your time to work with it.

And just a note, since that Omnicalculator doesn't seem to be doing anything fancy: you can easily repeat their calculation by using the Google searchbar to divide velocity by time. For instance, to get my 16 m/s/s value for the space shuttle I literally typed "8000 m/s / 8 min" into the searchbar. Google is usually pretty good handling mismatched units.
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-30 08:41 pm (UTC)(link)
Useful links for you about g-forces:

https://gizmodo.com/why-the-human-body-cant-handle-heavy-acceleration-1640491171
(Includes a case of a guy surviving 45g for 5 seconds unharmed, and talks about 9g the way the uncited Wikipedia quote talks about 19g.)

NASA technical memo: https://ntrs.nasa.gov/api/citations/19930020462/downloads/19930020462.pdf
The most interesting ones for you are probably what it calls +Gz, accelerating upwards headfirst, and +Gx, accelerating forwards. For +Gz, they describe progressive blackout after 5 s at 4.5-6 Gz, and "microtrauma" that include scrotal hematomas, vertical compression fractures in vertebrae, cardiac arrhythmia. For +Gx, there are problems with breathing and circulation that get worse beyond +12 Gx. (But the air is probably magically provided anyway?)

Nonhuman bodies probably have different responses to up vs forward, but the dependence on the direction is probably a lot of why different sources list such wildly different numbers.
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-30 11:19 pm (UTC)(link)
I'm guessing they're facing the pilot in the direction as the thrust because they know the human body handles Gx better, and the pilot's frame of reference is being used for x, y, z. Since negative Gz is described as the awful one where all the blood rushes to your head and your eyelids swell up. But this is totally inconsistent with how your orbital sim is handling the directions, of course.

I think you're right about getting hit in the stomach being reasonably safe and kind of plausible. Note that negative Gx is slightly different from positive Gx in the NASA article, but my impression is that the body basically handles it similarly, we just don't have as much data because we don't do it as much, since pilots like to see where they're going. It doesn't sound like Chat is piloting so that's less of an issue.
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-30 11:46 pm (UTC)(link)

Yeah. But I feel like it's probably safe to assume that the effects of the magic are more protective than a fancy chair, harness, and acceleration suit would be.

crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-10-21 10:07 am (UTC)(link)
That's delightful!

A student asked me in class a few weeks ago why the Earth doesn't collapse under its own gravity, and I said, because the rocks and stuff in it hold all the outside parts up. I really appreciate the point one of the commenters makes about the mass of the pastry(?) -- I think at the very least, it's going to have trouble retaining that oblong shape for long without much structural integrity.

There's also the problem where the Earth is in orbit at an absurd speed. But maybe the pastry is in an identical orbit around the sun? Except that the Earth is right there so they're probably going to screw up each other's orbits in really scary ways.

It's probably a good thing that no one has thought too much about this...
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-29 11:45 pm (UTC)(link)
And again, I don't know magic, but as a physicist "shielding" someone from the effects of Newton's First Law would definitely strain my suspension of disbelief more than just messing around with black holes or reconfiguring matter.
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-30 12:19 pm (UTC)(link)
Is it even biology though, or more like materials science?

For example, random internet search says the human femur can support 26 kN: https://phys.libretexts.org/Bookshelves/Conceptual_Physics/Book%3A_Body_Physics_-_Motion_to_Metabolism_(Davis)/07%3A_Strength_and_Elasticity_of_the_Body/7.01%3A_Strength_of_Human_Bones. That's what's called "ultimate strength" the max force before it fails.

120 kN is on that scale but clearly well beyond the force needed to destroy that bone. Other bones are presumably similar. Again, not really about biology: a block of inanimate chalk would do similarly badly.

I guess the magic suit might be somehow distributing proportional bits of the applied force individually to every atom in Chat's body? That seems like a thing magic could maybe do, but it seems like a much more delicate operation than just shielding.
crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-30 05:41 pm (UTC)(link)

But that's trivial, physics-wise, all it has to do is hold you up by pushing up on you.

crystalpyramid: Child's drawing. Very round very smiling figure cradles baby stick figure while another even smilier stick figure half her height stands to one side. (Default)

[personal profile] crystalpyramid 2021-07-29 11:09 pm (UTC)(link)
I wonder if there was an easier tool before Flash died -- it took a lot of good physics sims with it.
pauamma: Cartooney crab wearing hot pink and acid green facemask holding drink with straw (Default)

[personal profile] pauamma 2021-07-30 04:38 am (UTC)(link)
I'm mostly clueless about physics and therefore can't tell from other comments whether you got all of what you need, but in case you didn't, you may want to ask [personal profile] wcg (now retired flight dynamicist who used, IIRC, to work at JPL). He may be able to point you to appropriate resources.